7 on 7 PASSING RULES
TEAMS:
Teams consist of 10-14 players together with 1-3 adult coaches.
TIME: All games will be 40 minutes in length with a running clock... There will be a 25-second play clock in effect. In case of injury the clock will stop at the discretion of the Referee, if that occurs the player must leave for at least one play.
FIELD: The playing field will be 40 yards in length, plus a 10-yard end zone.
POSSESSION OF THE BALL: All possessions start at the 40-yard line. No matter where the defense stops the offense, they take over at the 40-yard line.
PLAY: Each team will have 6 or 7 players on the field at all times. there will be no center, but rather an extra receiver who will be one of the three offensive players on the line of scrimmage.
Play begins when: The ball is snapped to the quarterback or when the Quarterback slaps the ball. A play in progress at the final whistle is completed. The game cannot end on a defensive penalty, unless the offense declines it. Play ends with flag pull touch below the neck.
Substitution: Regular substitution rules apply.
No running plays allowed: Everyone is eligible to receive passes.
Passing: The Quarterback has 4 seconds to release the ball, or it is blown dead, returning to the line of scrimmage for the next down. There is no rushing the Quarterback or crossing the line of scrimmage, until after a pass is thrown. Double Pass: Double passing is allowed, but there must be one forward pass across the line of scrimmage within 4 seconds.
Downs: Only one first down per series is possible, achieved when reaching the 20-yard line within 3 downs and 4 downs to score.
SCORING: Touchdown scores 6 points 1 extra point by passing from the 5-yard line 2 extra points by passing from the 10-yard line
Interception returned for Touchdown 6 points
No fumbles, the ball is dead if it touches the ground
PENALTIES: Any flagrant contact is cause for immediate ejection. As always, any unsportsman like conduct is also cause for ejection. The Referees decision is final on all plays, there will be no tolerance for arguing, and only a coach may ask for a rule clarification. Coaches control profanity. Coaches are expected to eliminate profanity on their team.
OFFENSE: Blocking or Holding: 10 yards from line of scrimmage, loss of down, ejection for contact violation. Illegal Motion: 5 yards Offensive Pass Interference: 10 yards from line of scrimmage and loss of down Delay of Game: clock stops, 10 yards from line of scrimmage and loss of down
DEFENSE: Tackling or Holding: 10 yards from line of scrimmage, automatic first down ejection for contact violation. Offsides: 5 yards from line of scrimmage, automatic first down Pass Interference: spot foul, automatic first down Illegal Rushing: 10 yards from line of scrimmage, automatic first down Delay of Game: Clock stops, 10 yards from line of scrimmage
ALL PLAYERS MUST WEAR A SOF SHELL HELMET
OVERTIME: A tiebreaker will occur, with a flip of a coin to determine possession. Same as flag rule